SPACE AS A SCORE:
CORPORATE UNCONSCIOUS AND THE VIDEOWALK FORMAT


1. Introduction
1.1 Background and Context
1.2 Research Question
1.3 Objectives and Scope
1.4 Structure of the Thesis


2. Corporate Unconscious 2.1 Credits
2.2 Description
2.3 Video Documentation
2.4 Synopsis
2.5 Full Text

3. Theoretical framework 3.1 Videowalk: Exploring the Format
3.1.1. Walking as a type of art.3.1.2 Audiowalks
3.1.3 The emergence of Videowalk
3.1.4 Choosing the format
3.2 Site-Specific Art and Spatial Narratives
3.3 Engaging Audiences in a Constructed Reality
3.3.1 Illusion and Engagement: The Rubber Hand Effect in Theater
3.3.2 We should invent reality before filming it
3.3.3 Simul Entertainment GmbH3.4 Meta-Score

4. Creative process 4.1 Concept Development
4.1.1 Synchronicity and simultaneity.
4.1.2 Corporate Language as a Narrative Tool
4.2 Space research
4.3 Development of visual, auditory and performative identity
4.3.1 Corporate Identity
4.3.2 Art Direction and Stage Design
4.3.3 Performativity
4.3.4 Costumes
4.3.5 Music composition
4.3.6 Cinematography
4.4 Dramaturgy and Script Development
4.4.1 Narrative Layers
4.4.2 Storytelling
4.4.3 Dramaturgical arc
4.4.4 Space Score and Timing
4.5 Videowalk Production phases
4.5.1 Creation of Fake Historical Footage
4.5.2 Videowalk Filming
4.5.3 3D Modeling and Scanning of the Space
4.5.4 VFX Development and 3D Animated Scenes
4.5.5 Documentary Development
4.6 Performance and Participation4.6.1 Installations & self-reflective moments
4.6.2 Leveled performances
4.6.3 Fake participants and recursive participation
4.6.4 Easter eggs
4.7 Multimedia Techniques
4.7.1 LiDAR Scanning and As-build modeling
4.7.2 On-site shading and texturing
4.7.3 Character and animations
4.7.4 Camera tracking and VFX compositing
4.7.5 Virtual production and "inverse virtual production"
4.7.6 Video Game development
4.7.7 Spatial audio
4.7.8 AI text models
4.7.9 iOS playback app


5. Conclusion
6. Acknowledgments
7. References

2.1 Credits


Artistic Direction: Diego Muhr
Dramaturgy: Robin Plenio

Music: Lucas Schlotfeld
Audio design: Diego Muhr
Audio postproduction, spatial audio: Carmen Kleykens Vidal

Costume design: Hannah Trusch

As-built 3D Modeling: Nicolas Tracio Fuentes Wilson
Unreal development, 3D Modelling: Diego Muhr
Unreal advice: Leonhard Onken-Menke

Video production: Diego Muhr, Robin Plenio
Production Manager: Irini Aravidou

Technical direction: Victor Gutiérrez Cuiza
Technical assistance: Lucas Xerxes

Documentation: Öncu Gültekin, Marianne Harlé, Tam Thi Pham, Webcast HfMT

Voice acting: Todd Harrop, Richard Daleki, Perry Fyferwerkies

Performance: João Carlos Pinto, Dorothea Koch, Nathaniel Ouzana,

Alicia Reyes, Fiona Xue Ju, Irini Aravidou, Nicolás Tracio Fuentes




Project part of the WEPRODUCE residency, at the LICHTHOF Theater.

With the kind support of Goran Lazarevic, the HOOU-HfMT team and Forum HfMT.